FILE / ScuroNeko/Laniakea

runners.go

Исходный файл и его история в репозитории.
FILE effd26bd9af218f8e8769afc4afcb18e04d74761
Files
Laniakea/runners.go
T
ScuroNeko 8a3f2cedf2
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(new): webhook + payload error sentinels
(fix): polling panic ErrorEvent, nil-logger guard
  (refactor): inline webhook errors → sentinels, dead Runner branch
  (doc): Runner godoc, Error godoc, drafts cleanup
2026-05-20 12:30:44 +03:00

174 lines
5.7 KiB
Go

package laniakea
import (
"context"
"time"
)
// RunnerFn is the function type for a runner. It receives a pointer to
// the Bot and returns an error if execution fails.
type RunnerFn[T AppData] func(*Bot[T]) error
// Runner represents a configurable background or one-time task to be
// executed by a Bot.
//
// Runners are configured using builder methods Async and Every. Once the
// bot's runtime has started executing the runner, it should not be modified.
//
// Execution semantics:
// - every=0, async=true: Run once in a goroutine (non-blocking, default).
// - every=0, async=false: Run once synchronously (blocks runtime startup).
// - every>0, async=true: Run repeatedly in a goroutine with the given interval.
// - every>0, async=false: Invalid configuration — skipped with a warning.
type Runner[T AppData] struct {
name string // Human-readable name for logging
async bool // If true, runs in a goroutine; else, runs synchronously
every time.Duration // Interval between periodic executions; zero means one-shot
fn RunnerFn[T] // The function to execute
}
// NewRunner creates a new Runner with the given name and function.
//
// The default configuration is async=true and every=0, i.e. a one-shot
// goroutine that fires once when the bot runtime starts. Use Async and Every
// to customize this. Do not call builder methods concurrently or after the
// bot runtime has begun executing runners.
func NewRunner[T AppData](name string, fn RunnerFn[T]) Runner[T] {
return Runner[T]{
name: name,
fn: fn,
async: true,
every: 0,
}
}
// Async sets whether the runner executes synchronously or asynchronously.
// If true, the runner runs in a goroutine (non-blocking).
// If false, the runner blocks the caller during execution.
//
// Note: periodic runners (Every > 0) require async=true and are skipped with
// a warning when async=false.
func (r Runner[T]) Async(async bool) Runner[T] {
r.async = async
return r
}
// Every sets the interval between repeated executions of a periodic runner.
//
// A zero value (the default) keeps the runner one-shot. A positive value
// schedules the runner to fire repeatedly with the given interval and
// requires async=true; periodic sync runners are skipped with a warning.
func (r Runner[T]) Every(timeout time.Duration) Runner[T] {
r.every = timeout
return r
}
// ExecRunners executes all runners registered on the Bot with context-based lifecycle management.
//
// Execution semantics by configuration:
// - every=0, async=true: Runs once in a goroutine (fire and forget).
// - every=0, async=false: Runs once synchronously; warns if slower than 2 seconds.
// - every>0, async=true: Runs in a loop with the configured interval until ctx.Done().
// - every>0, async=false: Skipped with a warning (invalid configuration).
//
// Background runners listen for ctx.Done() and gracefully shut down when the context is canceled.
//
// This method is typically called once during bot startup from RunWithContext or
// RunWebhookWithContext.
func (bot *Bot[T]) ExecRunners(ctx context.Context) {
bot.logger.Infoln("Executing runners...")
for _, runner := range bot.runners {
if runner.every > 0 && !runner.async {
bot.logger.Warnf("Runner %q is periodic but sync; skipping (use Async(true))\n", runner.name)
continue
}
if runner.every == 0 && runner.async {
// One-time async: fire and forget
bot.runnerOnceWG.Add(1)
go func(r Runner[T]) {
defer bot.runnerOnceWG.Done()
startedAt := time.Now()
err := r.fn(bot)
bot.safeEmitEvent(ctx, RunnerFinishedEvent{
Name: r.name,
Duration: time.Since(startedAt),
Err: err,
})
if err != nil {
bot.safeEmitEvent(ctx, ErrorEvent{
Plugin: "bot",
HandlerKind: HandlerRunnerKind,
HandlerName: r.name,
Err: err,
UserFacing: false,
})
bot.logger.Warnf("Runner %s failed: %s\n", r.name, err)
}
}(runner)
} else if runner.every == 0 && !runner.async {
// One-time sync: block until done
t := time.Now()
err := runner.fn(bot)
elapsed := time.Since(t)
bot.safeEmitEvent(ctx, RunnerFinishedEvent{
Name: runner.name,
Duration: elapsed,
Err: err,
})
if err != nil {
bot.safeEmitEvent(ctx, ErrorEvent{
Plugin: "bot",
HandlerKind: HandlerRunnerKind,
HandlerName: runner.name,
Err: err,
UserFacing: false,
})
bot.logger.Warnf("Runner %s failed: %s\n", runner.name, err)
}
if elapsed > time.Second*2 {
bot.logger.Warnf("Runner %s too slow. Elapsed time %v >= 2s\n", runner.name, elapsed)
}
} else if runner.every > 0 && runner.async {
// Background loop: periodic execution with graceful shutdown
bot.runnerBgWG.Add(1)
go func(r Runner[T]) {
defer bot.runnerBgWG.Done()
ticker := time.NewTicker(r.every)
defer ticker.Stop()
for {
select {
case <-ctx.Done():
return
case <-ticker.C:
}
// When both ctx.Done() and ticker.C are ready at the same
// time, Go's select picks one at random. Re-check ctx so a
// late tick after cancellation does not fire one extra
// invocation past shutdown.
if ctx.Err() != nil {
return
}
startedAt := time.Now()
err := r.fn(bot)
bot.safeEmitEvent(ctx, RunnerFinishedEvent{
Name: r.name,
Duration: time.Since(startedAt),
Err: err,
})
if err != nil {
bot.safeEmitEvent(ctx, ErrorEvent{
Plugin: "bot",
HandlerKind: HandlerRunnerKind,
HandlerName: r.name,
Err: err,
UserFacing: false,
})
bot.logger.Warnf("Runner %s failed: %s\n", r.name, err)
}
}
}(runner)
}
}
}