FILE / ScuroNeko/Laniakea

bot_scene.go

Исходный файл и его история в репозитории.
FILE a4d70e1510d1ab6ac8c88aefa729defafbf9cde9
Files
Laniakea/bot_scene.go
T
ScuroNeko a4d70e1510 Stabilize scene session skeleton
Hide internal scene runtime methods
Refresh docs, tests, and changelog for scenes
2026-03-28 12:58:05 +00:00

63 lines
1.3 KiB
Go

package laniakea
func (bot *Bot[T]) getSession(key string) (SceneSession, error) {
return bot.sessionStore.Get(key)
}
func (bot *Bot[T]) setSession(key string, session SceneSession) error {
return bot.sessionStore.Set(key, session)
}
func (bot *Bot[T]) deleteSession(key string) error {
return bot.sessionStore.Delete(key)
}
func (bot *Bot[T]) findScene(name string) (*sceneMeta, bool) {
for _, plugin := range bot.plugins {
scene, ok := plugin.scenes[name]
if !ok {
continue
}
steps := make(map[string]struct{}, len(scene.steps))
for step := range scene.steps {
steps[step] = struct{}{}
}
return &sceneMeta{
Name: scene.Name,
Scope: scene.Scope,
Entry: scene.Entry,
Steps: steps,
}, true
}
return nil, false
}
func (bot *Bot[T]) findSceneSession(ctx *MsgContext) (string, SceneSession, error) {
var zero SceneSession
if ctx.Msg == nil && ctx.FromID == 0 {
return "", zero, ErrMessageNil
}
for _, scope := range bot.sceneScopePriority {
key, ok := buildSceneKey(scope, ctx)
if !ok {
continue
}
session, err := bot.sessionStore.Get(key)
if err != nil {
return "", zero, err
}
if session.Scene != "" {
return key, session, nil
}
}
return "", zero, ErrCantFindSession
}
func (bot *Bot[T]) buildSceneKey(scope SceneScope, ctx *MsgContext) (string, bool) {
return buildSceneKey(scope, ctx)
}