FILE / ScuroNeko/Laniakea

scene_handler.go

Исходный файл и его история в репозитории.
FILE dev
Files
Laniakea/scene_handler.go
ScuroNeko 24040fe164
Golang lint / lint (push) Successful in 58s
Golang lint / lint (pull_request) Successful in 13m10s
(new): expand runtime APIs
(fix): harden concurrent lifecycle
(tests): add regression coverage
(doc): update v1.2 guidance
2026-08-20 11:08:45 +03:00

314 lines
8.5 KiB
Go

package laniakea
import (
"fmt"
"strings"
"time"
)
func (bot *Bot[T]) tryHandleScene(ctx *MessageContext) (bool, error) {
for _, scope := range bot.sceneScopePriority {
key, ok := buildSceneKey(scope, ctx)
if !ok {
continue
}
unlock := bot.sceneLocks.lock([]string{key})
session, err := bot.sessionStore.Get(key)
if err != nil {
unlock()
return false, err
}
if session.Scene == "" {
unlock()
continue
}
handled, err := bot.tryHandleSceneSession(ctx, key, session)
unlock()
return handled, err
}
return false, nil
}
func (bot *Bot[T]) tryHandleSceneSession(ctx *MessageContext, key string, session SceneSession) (bool, error) {
for _, plugin := range bot.plugins {
scene, ok := plugin.scenes[session.Scene]
if !ok {
continue
}
if scene.pluginName != "" && scene.pluginName != plugin.name {
continue
}
if !plugin.executeMiddlewares(ctx, bot.appData) {
return false, nil
}
sceneCtx := &SceneContext{
MessageContext: ctx,
sess: session,
key: key,
}
return bot.executeScene(sceneCtx, scene)
}
return false, ErrSceneNotFound
}
func (bot *Bot[T]) executeScene(ctx *SceneContext, scene *Scene[T]) (bool, error) {
if ctx.MessageContext == nil || ctx.sess.Scene == "" {
return false, nil
}
var text string
if ctx.Msg != nil {
text = ctx.Msg.Text
if text == "" {
text = ctx.Msg.Caption
}
}
text = strings.TrimSpace(text)
prefix, cmd, args := bot.parseCommand(text)
if cmd != "" {
ctx.Prefix = prefix
ctx.Text = args
ctx.Args = strings.Fields(args)
if _, ok := scene.commands[cmd]; ok {
startTime := time.Now()
bot.emitSceneStarted(ctx, scene, HandlerSceneCommandKind, cmd)
res, _, err := scene.executeCommand(cmd, ctx, bot.appData)
if err != nil {
bot.emitSceneFinished(ctx, scene, HandlerSceneCommandKind, cmd, startTime, err)
return false, bot.emitSceneError(ctx, scene, HandlerSceneCommandKind, cmd, err)
}
from := ctx.sess.Step
ok, err := bot.applySceneResult(scene, ctx, res)
bot.emitSceneFinished(ctx, scene, HandlerSceneCommandKind, cmd, startTime, err)
if err != nil {
err = bot.emitSceneError(ctx, scene, HandlerSceneCommandKind, cmd, err)
}
if ok {
bot.emitSceneTransition(ctx, scene, from, res)
}
return ok, err
}
// Unmatched slash-commands should continue through normal bot command routing
// instead of also triggering the active scene step or fallback handler.
return false, nil
}
query := ctx.Update.CallbackQuery
if query != nil {
data, err := bot.decodePayload(query.Data)
if err != nil {
return false, err
}
ctx.Args = data.Args
cmd := data.Command
if _, ok := scene.payloads[cmd]; ok {
startTime := time.Now()
bot.emitSceneStarted(ctx, scene, HandlerScenePayloadKind, cmd)
res, _, err := scene.executePayload(cmd, ctx, bot.appData)
if err != nil {
bot.emitSceneFinished(ctx, scene, HandlerScenePayloadKind, cmd, startTime, err)
return false, bot.emitSceneError(ctx, scene, HandlerScenePayloadKind, cmd, err)
}
from := ctx.sess.Step
ok, err := bot.applySceneResult(scene, ctx, res)
bot.emitSceneFinished(ctx, scene, HandlerScenePayloadKind, cmd, startTime, err)
if err != nil {
err = bot.emitSceneError(ctx, scene, HandlerScenePayloadKind, cmd, err)
}
if ok {
bot.emitSceneTransition(ctx, scene, from, res)
}
return ok, err
}
// Unmatched payloads should not trigger the active scene step or fallback handler.
// This allows using payloads for other bot features like pagination without interfering with active scenes.
return false, nil
}
ctx.Text = text
ctx.Args = nil
ctx.Prefix = ""
if ctx.sess.Step != "" {
step := ctx.sess.Step
if _, ok := scene.steps[step]; ok {
startTime := time.Now()
bot.emitSceneStarted(ctx, scene, HandlerSceneStepKind, step)
res, _, err := scene.executeStep(step, ctx, bot.appData)
if err != nil {
bot.emitSceneFinished(ctx, scene, HandlerSceneStepKind, step, startTime, err)
return false, bot.emitSceneError(ctx, scene, HandlerSceneStepKind, step, err)
}
from := step
ok, err := bot.applySceneResult(scene, ctx, res)
bot.emitSceneFinished(ctx, scene, HandlerSceneStepKind, step, startTime, err)
if err != nil {
err = bot.emitSceneError(ctx, scene, HandlerSceneStepKind, from, err)
}
if ok {
bot.emitSceneTransition(ctx, scene, from, res)
}
return ok, err
}
}
if scene.message != nil {
startTime := time.Now()
bot.emitSceneStarted(ctx, scene, HandlerSceneMessageKind, "message_fallback")
res, _, err := scene.executeMessage(ctx, bot.appData)
if err != nil {
bot.emitSceneFinished(ctx, scene, HandlerSceneMessageKind, "message_fallback", startTime, err)
return false, bot.emitSceneError(ctx, scene, HandlerSceneMessageKind, "message_fallback", err)
}
from := ctx.sess.Step
ok, err := bot.applySceneResult(scene, ctx, res)
bot.emitSceneFinished(ctx, scene, HandlerSceneMessageKind, "message_fallback", startTime, err)
if err != nil {
err = bot.emitSceneError(ctx, scene, HandlerSceneMessageKind, "message_fallback", err)
}
if ok {
bot.emitSceneTransition(ctx, scene, from, res)
}
return ok, err
}
return false, nil
}
func (bot *Bot[T]) emitSceneStarted(ctx *SceneContext, scene *Scene[T], kind HandlerEventKind, name string) {
bot.safeEmitEvent(ctx.Context(), HandlerStartedEvent{
UpdateID: ctx.Update.UpdateID,
UpdateType: ctx.Update.Type,
Plugin: scene.pluginName,
HandlerKind: kind,
HandlerName: name,
FromID: ctx.FromID,
ChatID: ctx.ChatID,
})
}
func (bot *Bot[T]) emitSceneFinished(ctx *SceneContext, scene *Scene[T], kind HandlerEventKind, name string, startedAt time.Time, err error) {
bot.safeEmitEvent(ctx.Context(), HandlerFinishedEvent{
UpdateID: ctx.Update.UpdateID,
UpdateType: ctx.Update.Type,
Plugin: scene.pluginName,
HandlerKind: kind,
HandlerName: name,
FromID: ctx.FromID,
ChatID: ctx.ChatID,
Duration: time.Since(startedAt),
Err: err,
UserFacing: IsUserError(err),
})
}
type reportedSceneError struct {
err error
}
func (e *reportedSceneError) Error() string { return e.err.Error() }
func (e *reportedSceneError) Unwrap() error { return e.err }
func (bot *Bot[T]) emitSceneError(ctx *SceneContext, scene *Scene[T], kind HandlerEventKind, name string, err error) error {
bot.safeEmitEvent(ctx.Context(), ErrorEvent{
UpdateID: ctx.Update.UpdateID,
UpdateType: ctx.Update.Type,
Plugin: scene.pluginName,
HandlerKind: kind,
HandlerName: name,
FromID: ctx.FromID,
ChatID: ctx.ChatID,
Err: err,
UserFacing: IsUserError(err),
})
return &reportedSceneError{err: err}
}
func (bot *Bot[T]) emitSceneTransition(ctx *SceneContext, scene *Scene[T], from string, result SceneResult) {
if result.Action == SceneActionPass {
return
}
var to string
switch result.Action {
case SceneActionNext:
to = result.Next
case SceneActionExit:
to = ""
default:
to = from
}
bot.safeEmitEvent(ctx.Context(), SceneTransitionEvent{
Plugin: scene.pluginName,
Scene: scene.name,
From: from,
To: to,
Action: result.Action,
FromID: ctx.FromID,
ChatID: ctx.ChatID,
})
}
func (bot *Bot[T]) applySceneResult(scene *Scene[T], ctx *SceneContext, result SceneResult) (bool, error) {
switch result.Action {
case SceneActionStay:
if err := bot.sessionStore.Set(ctx.key, ctx.sess); err != nil {
return false, err
}
return true, nil
case SceneActionNext:
if result.Next == "" {
return false, ErrSceneStepNotFound
}
if _, ok := scene.steps[result.Next]; !ok {
return false, ErrSceneStepNotFound
}
ctx.sess.Step = result.Next
if err := bot.sessionStore.Set(ctx.key, ctx.sess); err != nil {
return false, err
}
return true, nil
case SceneActionExit:
if err := bot.sessionStore.Delete(ctx.key); err != nil {
return false, err
}
return true, nil
case SceneActionPass:
return false, nil
default:
return false, fmt.Errorf("%w: %v", ErrInvalidSceneAction, result.Action)
}
}
func buildSceneKey(scope SceneScope, ctx *MessageContext) (string, bool) {
if ctx == nil {
return "", false
}
switch scope {
case SceneScopeUserChat:
if ctx.Msg == nil || ctx.Msg.Chat == nil || ctx.FromID == 0 {
return "", false
}
return fmt.Sprintf("user_id:%d:chat_id:%d", ctx.FromID, ctx.Msg.Chat.ID), true
case SceneScopeChat:
if ctx.Msg == nil || ctx.Msg.Chat == nil {
return "", false
}
return fmt.Sprintf("chat_id:%d", ctx.Msg.Chat.ID), true
case SceneScopeUser:
if ctx.FromID == 0 {
return "", false
}
return fmt.Sprintf("user_id:%d", ctx.FromID), true
default:
return "", false
}
}