FILE / ScuroNeko/mtg

mtglib/init.go

Исходный файл и его история в репозитории.
FILE 0274b3436a6d27cd90ad4ef1cd64148edcd9a9d2
Files
mtg/mtglib/init.go
T

124 lines
4.6 KiB
Go

package mtglib
import (
"context"
"errors"
"net"
"net/http"
"time"
)
var (
ErrSecretEmpty = errors.New("secret is empty")
ErrSecretInvalid = errors.New("secret is invalid")
ErrNetworkIsNotDefined = errors.New("network is not defined")
ErrAntiReplayCacheIsNotDefined = errors.New("anti-replay cache is not defined")
ErrTimeAttackDetectorIsNotDefined = errors.New("time attack detector is not defined")
ErrIPBlocklistIsNotDefined = errors.New("ip blocklist is not defined")
ErrEventStreamIsNotDefined = errors.New("event stream is not defined")
ErrLoggerIsNotDefined = errors.New("logger is not defined")
)
const (
DefaultConcurrency = 4096
DefaultBufferSize = 16 * 1024 // 16 kib
DefaultDomainFrontingPort = 443
DefaultIdleTimeout = time.Minute
DefaultPreferIP = "prefer-ipv6"
)
type Network interface {
Dial(network, address string) (net.Conn, error)
DialContext(ctx context.Context, network, address string) (net.Conn, error)
MakeHTTPClient(func(ctx context.Context, network, address string) (net.Conn, error)) *http.Client
}
// AntiReplayCache is an interface that is used to detect replay attacks
// based on some traffic fingerprints.
//
// Replay attacks are probe attacks whose main goal is to identify if
// server software can be classified in some way. For example, if you
// send some HTTP request to a web server, then you can expect that this
// server will respond with HTTP response back.
//
// There is a problem though. Let's imagine, that connection is
// encrypted. Let's imagine, that it is encrypted with some static key
// like ShadowSocks (https://shadowsocks.org/assets/whitepaper.pdf).
// In that case, in theory, if you repeat the same bytes, you can get
// the same responses. Let's imagine, that you've cracked the key. then
// if you send the same bytes, you can decrypt a response and see its
// structure. Based on its structure you can identify if this server is
// SOCKS5, MTPROTO proxy etc.
//
// This is just one example, maybe not the best or not the most
// relevant. In real life, different organizations use such replay
// attacks to perform some reverse engineering of the proxy, do some
// statical analysis to identify server software.
//
// There are many ways how to protect your proxy against them. One
// is domain fronting which is a core part of mtg. Another one is to
// collect some 'handshake fingerprints' and forbid duplication.
//
// So, it one is sending the same byte flow right after you (or a couple
// of hours after), mtg should detect that and reject this connection
// (or redirect to fronting domain).
type AntiReplayCache interface {
// Seen before checks if this set of bytes was observed before or
// not. If it is required to store this information somewhere else,
// then it has to do that.
SeenBefore(data []byte) bool
}
// IPBlocklist filters requests based on IP address.
//
// If this filter has an IP address, then mtg closes a request without
// reading anything from a socket. It also does not give such request to
// a worker pool, so in worst cases you can expect that you invoke this
// object more frequent than defined proxy concurrency.
type IPBlocklist interface {
Contains(net.IP) bool
}
type Event interface {
StreamID() string
Timestamp() time.Time
}
// EventStream is an abstraction that accepts a set of events produced
// by mtg. Its main goal is to inject your logging or monitoring system.
//
// The idea is simple. When mtg works, it emits a set of events during
// a lifecycle of the requestor: EventStart, EventFinish etc. mtg is a
// producer which puts these events into a stream. Responsibility of
// the stream is to deliver this event to consumers/observers. There
// might be many different observers (for example, you want to have both
// statsd and prometheus), mtg should know nothing about them.
type EventStream interface {
// Send delivers an event to observers. Given context has to be
// respected. If the context is closed, all blocking operations should
// be released ASAP.
//
// It is possible that context is closed but the message is delivered.
// EventStream implementations should solve this issue somehow.
Send(context.Context, Event)
}
type TimeAttackDetector interface {
Valid(time.Time) error
}
type Logger interface {
Named(name string) Logger
BindInt(name string, value int) Logger
BindStr(name, value string) Logger
Printf(format string, args ...interface{})
Info(msg string)
InfoError(msg string, err error)
Warning(msg string)
WarningError(msg string, err error)
Debug(msg string)
DebugError(msg string, err error)
}