Add documentation for event stream

This commit is contained in:
9seconds
2021-04-05 15:12:46 +03:00
parent b3112c5c67
commit 04b88cc864
4 changed files with 85 additions and 0 deletions
+17
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@@ -9,12 +9,23 @@ import (
"github.com/OneOfOne/xxhash"
)
// EventStream is a default implementation of the mtglib.EventStream
// interface.
//
// EventStream manages a set of goroutines, observers. Main
// responsibility of the event stream is to route an event to relevant
// observer based on some hash so each observer will have all events
// which belong to some stream id.
//
// Thus, EventStream can spawn many observers.
type EventStream struct {
ctx context.Context
ctxCancel context.CancelFunc
chans []chan mtglib.Event
}
// Send starts delivering of the message to observer with respect to a
// given context If context is closed, message could be not delivered.
func (e EventStream) Send(ctx context.Context, evt mtglib.Event) {
var chanNo uint32
@@ -31,10 +42,16 @@ func (e EventStream) Send(ctx context.Context, evt mtglib.Event) {
}
}
// Shutdown stops an event stream pipeline.
func (e EventStream) Shutdown() {
e.ctxCancel()
}
// NewEventStream builds a new default event stream.
//
// If you give an empty array of observers, then NoopObserver is going
// to be used. If you give many observers, then they will process a
// message concurrently.
func NewEventStream(observerFactories []ObserverFactory) EventStream {
if len(observerFactories) == 0 {
observerFactories = append(observerFactories, NewNoopObserver)
+51
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@@ -1,18 +1,69 @@
// Events has a default implementations of EventStream for mtglib.
//
// Please see documentation for mtglib.EventStream interface to get an
// idea of such an abstraction. This package has implementations for the
// default event stream.
//
// Default event stream has a list of its own concepts. First, all it
// does is a routing of messages to known observers. It takes an event,
// defines its type and pass this message to a method of the observer.
//
// There might be many observers, but default event stream has a
// guarantee though. It uses StreamID as a sharding key and guarantees
// that a message with the same StreamID will be devlivered to the same
// observer instance. So, each producer is guarateed to get all relevant
// messages related to the same session. It is not possible that it will
// get EventFinish if it has not seen EventStart for that session yet.
package events
import "github.com/9seconds/mtg/v2/mtglib"
// Observer is an instance that listens for the incoming events.
//
// As it is said in the package description, the default event stream
// guarantees that all events with the same StreamID are going to be
// routed to the same instance of the observer. So, there is no need
// to synchronize information about streams between many observers
// instances, they can have their local storage.
type Observer interface {
// EventStart reacts on incoming mtglib.EventStart event.
EventStart(mtglib.EventStart)
// EventFinish reacts on incoming mtglib.EventFinish event.
EventFinish(mtglib.EventFinish)
// EventConnectedToDC reacts on incoming mtglib.EventConnectedToDC
// event.
EventConnectedToDC(mtglib.EventConnectedToDC)
// EventDomainFronting reacts on incoming mtglib.EventDomainFronting
// event.
EventDomainFronting(mtglib.EventDomainFronting)
// EventTraffic reacts on incoming mtglib.EventTraffic event.
EventTraffic(mtglib.EventTraffic)
// EventConcurrencyLimited reacts on incoming
// mtglib.EventConcurrencyLimited event.
EventConcurrencyLimited(mtglib.EventConcurrencyLimited)
// EventIPBlocklisted reacts on incoming mtglib.EventIPBlocklisted event.
EventIPBlocklisted(mtglib.EventIPBlocklisted)
// EventReplayAttack reacts on incoming mtglib.EventReplayAttack event.
EventReplayAttack(mtglib.EventReplayAttack)
// Shutdown stop observer. Default event stream guarantees:
// 1. If shutdown is executed, it is executed only once
// 2. Observer won't receieve any new message after this
// function call.
Shutdown()
}
// ObserverFactory creates a new instance of the observer.
//
// Default event stream creates a small set of goroutines to manage
// incoming messages. Each message is routed to an appropriate observer
// based on a sharding key, stream id. So, it is possible that an
// instance of mtg will have many observer instances, not a single one.
type ObserverFactory func() Observer
+2
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@@ -10,6 +10,7 @@ type noop struct{}
func (n noop) Send(ctx context.Context, evt mtglib.Event) {}
// NewNoopStream creates a stream which discards each message.
func NewNoopStream() mtglib.EventStream {
return noop{}
}
@@ -26,6 +27,7 @@ func (n noopObserver) EventIPBlocklisted(_ mtglib.EventIPBlocklisted)
func (n noopObserver) EventReplayAttack(_ mtglib.EventReplayAttack) {}
func (n noopObserver) Shutdown() {}
// NewNoopObserver creates an observer which discards each message.
func NewNoopObserver() Observer {
return noopObserver{}
}