FILE / ScuroNeko/SNekLog

colors.go

Исходный файл и его история в репозитории.
FILE dd3c7286d27688e6b17037e94d522b5ca6cce968
Files
SNekLog/colors.go
T
ScuroNeko 812caed471
Golang lint / lint (push) Successful in 42s
(new): add log level helpers and HTTP method levels
- move LogLevel and predefined levels into levels.go
- add level-specific constructors for info/warn/error/fatal/debug
- add predefined HTTP method log levels and LogLevelForMethod
- unify Logger Print/Println internals and add Printf
- improve GoDoc coverage for exported APIs
2026-04-27 16:36:30 +03:00

302 lines
7.7 KiB
Go

package sneklog
import (
"fmt"
"strings"
)
// FgColor is a basic ANSI foreground color code.
type FgColor uint8
// BgColor is a basic ANSI background color code.
type BgColor uint8
// FgColor256 is an ANSI 256-color foreground value.
type FgColor256 uint8
// BgColor256 is an ANSI 256-color background value.
type BgColor256 uint8
// BgColorRGB is an ANSI truecolor background value encoded as RGB bytes.
type BgColorRGB []uint8
// FgColorRGB is an ANSI truecolor foreground value encoded as RGB bytes.
type FgColorRGB []uint8
// Attribute is an ANSI text attribute code.
type Attribute uint8
// NewBgColorRGB builds an RGB background color value.
func NewBgColorRGB(r, g, b uint8) BgColorRGB {
return BgColorRGB{r, g, b}
}
// NewFgColorRGB builds an RGB foreground color value.
func NewFgColorRGB(r, g, b uint8) FgColorRGB {
return FgColorRGB{r, g, b}
}
// Text attribute codes.
const (
Reset Attribute = iota
Bold
Faint
Italic
Underline
BlinkSlow
BlinkRapid
Invert
Conceal
CrossedOut
)
// Additional text attribute codes.
const (
DoubleUnderline Attribute = iota + 21 // Can be disable bold on some terminals
DisableBold
DisableItalic
DisableUnderline
DisableBlink
DisableInvert
DisableConceal
DisableCrossedOut
)
// Basic foreground color codes.
const (
FgNone = 0
FgBlack FgColor = iota + 30
FgRed
FgGreen
FgYellow
FgBlue
FgMagenta
FgCyan
FgWhite
FgDefault FgColor = 39
)
// Basic background color codes.
const (
BgNone = 0
BgBlack BgColor = iota + 40
BgRed
BgGreen
BgYellow
BgBlue
BgMagenta
BgCyan
BgWhite
BgDefault BgColor = 49
)
// High-intensity foreground color codes.
const (
FgHiBlack FgColor = iota + 90
FgHiRed
FgHiGreen
FgHiYellow
FgHiBlue
FgHiMagenta
FgHiCyan
FgHiWhite
)
// High-intensity background color codes.
const (
BgHiBlack BgColor = iota + 100
BgHiRed
BgHiGreen
BgHiYellow
BgHiBlue
BgHiMagenta
BgHiCyan
BgHiWhite
)
// Rarely used text attribute codes that are not supported by all terminals.
const (
Border Attribute = iota + 51
Outline
Upperline
DisableBorderOutline
DisableUpperline
)
// ColorStringBuilder incrementally builds ANSI-colored strings.
type ColorStringBuilder struct {
str string
}
// NewColorStringBuilder creates a builder for composing ANSI-colored strings.
func NewColorStringBuilder() *ColorStringBuilder {
return &ColorStringBuilder{str: ""}
}
// AddAttribute appends an ANSI text attribute sequence.
func (builder *ColorStringBuilder) AddAttribute(attr Attribute) *ColorStringBuilder {
builder.str += attr.String()
return builder
}
// AddFgColor appends a basic ANSI foreground color sequence.
func (builder *ColorStringBuilder) AddFgColor(color FgColor) *ColorStringBuilder {
if color <= 0 {
return builder
}
builder.str += color.String()
return builder
}
// AddBgColor appends a basic ANSI background color sequence.
func (builder *ColorStringBuilder) AddBgColor(color BgColor) *ColorStringBuilder {
if color <= 0 {
return builder
}
builder.str += color.String()
return builder
}
// AddForeground256Color appends a 256-color foreground sequence.
func (builder *ColorStringBuilder) AddForeground256Color(color FgColor256) *ColorStringBuilder {
builder.str += color.String()
return builder
}
// AddColor256Fg appends a 256-color foreground sequence.
// Deprecated: use AddForeground256Color. This method will be removed in v3.
func (builder *ColorStringBuilder) AddColor256Fg(color uint8) *ColorStringBuilder {
return builder.AddForeground256Color(FgColor256(color))
}
// AddBackground256Color appends a 256-color background sequence.
func (builder *ColorStringBuilder) AddBackground256Color(color BgColor256) *ColorStringBuilder {
builder.str += color.String()
return builder
}
// AddColor256Bg appends a 256-color background sequence.
// Deprecated: use AddBackground256Color. This method will be removed in v3.
func (builder *ColorStringBuilder) AddColor256Bg(color uint8) *ColorStringBuilder {
return builder.AddBackground256Color(BgColor256(color))
}
// AddForegroundRGB appends an RGB foreground sequence.
func (builder *ColorStringBuilder) AddForegroundRGB(color FgColorRGB) *ColorStringBuilder {
builder.str += color.String()
return builder
}
// AddColorRgbFg appends an RGB foreground sequence.
// Deprecated: use AddForegroundRGB. This method will be removed in v3.
func (builder *ColorStringBuilder) AddColorRgbFg(r, g, b uint8) *ColorStringBuilder {
return builder.AddForegroundRGB(FgColorRGB{r, g, b})
}
// AddBackgroundRGB appends an RGB background sequence.
func (builder *ColorStringBuilder) AddBackgroundRGB(color BgColorRGB) *ColorStringBuilder {
builder.str += color.String()
return builder
}
// AddColorRgbBg appends an RGB background sequence.
// Deprecated: use AddBackgroundRGB. This method will be removed in v3.
func (builder *ColorStringBuilder) AddColorRgbBg(r, g, b uint8) *ColorStringBuilder {
return builder.AddBackgroundRGB(BgColorRGB{r, g, b})
}
// AddReset appends the ANSI reset sequence.
func (builder *ColorStringBuilder) AddReset() *ColorStringBuilder {
builder.str += "\x1b[0m"
return builder
}
// AddText appends plain text to the builder.
func (builder *ColorStringBuilder) AddText(text string) *ColorStringBuilder {
builder.str += text
return builder
}
// String returns the built string and appends a reset sequence when needed.
func (builder *ColorStringBuilder) String() string {
if strings.Contains(builder.str, "\x1b[") && !strings.HasSuffix(builder.str, "\x1b[0m") {
builder.AddReset()
}
return builder.str
}
// String returns the ANSI escape sequence for the attribute.
func (a Attribute) String() string {
return fmt.Sprintf("\x1b[%dm", a)
}
// Uint8 returns the raw attribute value.
func (a Attribute) Uint8() uint8 {
return uint8(a)
}
// Int returns the raw attribute value as int.
func (a Attribute) Int() int {
return int(a)
}
// String returns the ANSI escape sequence for the foreground color.
func (c FgColor) String() string {
return fmt.Sprintf("\x1b[%dm", c)
}
// Uint8 returns the raw foreground color value.
func (c FgColor) Uint8() uint8 {
return uint8(c)
}
// Int returns the raw foreground color value as int.
func (c FgColor) Int() int {
return int(c)
}
// String returns the ANSI escape sequence for the background color.
func (c BgColor) String() string {
return fmt.Sprintf("\x1b[%dm", c)
}
// Uint8 returns the raw background color value.
func (c BgColor) Uint8() uint8 {
return uint8(c)
}
// Int returns the raw background color value as int.
func (c BgColor) Int() int {
return int(c)
}
// String returns the ANSI escape sequence for the 256-color foreground value.
func (c FgColor256) String() string { return fmt.Sprintf("\u001B[38;5;%dm", c) }
// Uint8 returns the raw 256-color foreground value.
func (c FgColor256) Uint8() uint8 { return uint8(c) }
// Int returns the raw 256-color foreground value as int.
func (c FgColor256) Int() int { return int(c) }
// String returns the ANSI escape sequence for the 256-color background value.
func (c BgColor256) String() string { return fmt.Sprintf("\u001B[48;5;%dm", c) }
// Uint8 returns the raw 256-color background value.
func (c BgColor256) Uint8() uint8 { return uint8(c) }
// Int returns the raw 256-color background value as int.
func (c BgColor256) Int() int { return int(c) }
// String returns the ANSI escape sequence for the RGB foreground value.
func (c FgColorRGB) String() string { return fmt.Sprintf("\x1b[38;2;%d;%d;%dm", c[0], c[1], c[2]) }
// Uint8 returns the raw RGB foreground components.
func (c FgColorRGB) Uint8() []uint8 { return c }
// String returns the ANSI escape sequence for the RGB background value.
func (c BgColorRGB) String() string { return fmt.Sprintf("\x1b[48;2;%d;%d;%dm", c[0], c[1], c[2]) }
// Uint8 returns the raw RGB background components.
func (c BgColorRGB) Uint8() []uint8 { return c }