(new): prepare v2.1.0 release
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- add custom LogLevel constructors and richer color configuration
- support ANSI, 256-color, RGB, and text attributes on LogLevel
- introduce clearer preferred APIs such as NewLogger and SetName
- preserve backward compatibility with deprecated wrappers for v2.0.1 APIs
- restore legacy ColorStringBuilder signatures as compatibility wrappers
- fix newline separator handling in Println-style output
- add tests for color precedence, deprecated aliases, and LogLevel attributes
- update GoDoc and bilingual README documentation
This commit is contained in:
2026-04-27 15:42:24 +03:00
parent b4c9203a79
commit 3eac1851ec
11 changed files with 669 additions and 118 deletions
+114 -19
View File
@@ -7,8 +7,22 @@ import (
type FgColor uint8
type BgColor uint8
type FgColor256 uint8
type BgColor256 uint8
type BgColorRGB []uint8
type FgColorRGB []uint8
type Attribute uint8
// NewBgColorRGB builds an RGB background color value.
func NewBgColorRGB(r, g, b uint8) BgColorRGB {
return BgColorRGB{r, g, b}
}
// NewFgColorRGB builds an RGB foreground color value.
func NewFgColorRGB(r, g, b uint8) FgColorRGB {
return FgColorRGB{r, g, b}
}
const (
Reset Attribute = iota
Bold
@@ -32,6 +46,7 @@ const (
DisableCrossedOut
)
const (
FgNone = 0
FgBlack FgColor = iota + 30
FgRed
FgGreen
@@ -43,6 +58,7 @@ const (
FgDefault FgColor = 39
)
const (
BgNone = 0
BgBlack BgColor = iota + 40
BgRed
BgGreen
@@ -87,51 +103,96 @@ type ColorStringBuilder struct {
str string
}
// NewColorStringBuilder creates a builder for composing ANSI-colored strings.
func NewColorStringBuilder() *ColorStringBuilder {
return &ColorStringBuilder{str: ""}
}
// AddAttribute appends an ANSI text attribute sequence.
func (builder *ColorStringBuilder) AddAttribute(attr Attribute) *ColorStringBuilder {
builder.str += attr.String()
return builder
}
// AddFgColor appends a basic ANSI foreground color sequence.
func (builder *ColorStringBuilder) AddFgColor(color FgColor) *ColorStringBuilder {
if color == 0 {
if color <= 0 {
return builder
}
builder.str += color.String()
return builder
}
// AddBgColor appends a basic ANSI background color sequence.
func (builder *ColorStringBuilder) AddBgColor(color BgColor) *ColorStringBuilder {
if color == 0 {
if color <= 0 {
return builder
}
builder.str += color.String()
return builder
}
// AddForeground256Color appends a 256-color foreground sequence.
func (builder *ColorStringBuilder) AddForeground256Color(color FgColor256) *ColorStringBuilder {
builder.str += color.String()
return builder
}
// AddColor256Fg appends a 256-color foreground sequence.
// Deprecated: use AddForeground256Color. This method will be removed in v3.
func (builder *ColorStringBuilder) AddColor256Fg(color uint8) *ColorStringBuilder {
builder.str += color256Fg(color)
return builder.AddForeground256Color(FgColor256(color))
}
// AddBackground256Color appends a 256-color background sequence.
func (builder *ColorStringBuilder) AddBackground256Color(color BgColor256) *ColorStringBuilder {
builder.str += color.String()
return builder
}
// AddColor256Bg appends a 256-color background sequence.
// Deprecated: use AddBackground256Color. This method will be removed in v3.
func (builder *ColorStringBuilder) AddColor256Bg(color uint8) *ColorStringBuilder {
builder.str += color256Bg(color)
return builder.AddBackground256Color(BgColor256(color))
}
// AddForegroundRGB appends an RGB foreground sequence.
func (builder *ColorStringBuilder) AddForegroundRGB(color FgColorRGB) *ColorStringBuilder {
builder.str += color.String()
return builder
}
// AddColorRgbFg appends an RGB foreground sequence.
// Deprecated: use AddForegroundRGB. This method will be removed in v3.
func (builder *ColorStringBuilder) AddColorRgbFg(r, g, b uint8) *ColorStringBuilder {
builder.str += colorRgbFg(r, g, b)
return builder.AddForegroundRGB(FgColorRGB{r, g, b})
}
// AddBackgroundRGB appends an RGB background sequence.
func (builder *ColorStringBuilder) AddBackgroundRGB(color BgColorRGB) *ColorStringBuilder {
builder.str += color.String()
return builder
}
// AddColorRgbBg appends an RGB background sequence.
// Deprecated: use AddBackgroundRGB. This method will be removed in v3.
func (builder *ColorStringBuilder) AddColorRgbBg(r, g, b uint8) *ColorStringBuilder {
builder.str += colorRgbBg(r, g, b)
return builder
return builder.AddBackgroundRGB(BgColorRGB{r, g, b})
}
// AddReset appends the ANSI reset sequence.
func (builder *ColorStringBuilder) AddReset() *ColorStringBuilder {
builder.str += "\x1b[0m"
return builder
}
// AddText appends plain text to the builder.
func (builder *ColorStringBuilder) AddText(text string) *ColorStringBuilder {
builder.str += text
return builder
}
// String returns the built string and appends a reset sequence when needed.
func (builder *ColorStringBuilder) String() string {
if strings.Contains(builder.str, "\x1b[") && !strings.HasSuffix(builder.str, "\x1b[0m") {
builder.AddReset()
@@ -139,43 +200,77 @@ func (builder *ColorStringBuilder) String() string {
return builder.str
}
// String returns the ANSI escape sequence for the attribute.
func (a Attribute) String() string {
return fmt.Sprintf("\x1b[%dm", a)
}
// Uint8 returns the raw attribute value.
func (a Attribute) Uint8() uint8 {
return uint8(a)
}
// Int returns the raw attribute value as int.
func (a Attribute) Int() int {
return int(a)
}
// String returns the ANSI escape sequence for the foreground color.
func (c FgColor) String() string {
return fmt.Sprintf("\x1b[%dm", c)
}
// Uint8 returns the raw foreground color value.
func (c FgColor) Uint8() uint8 {
return uint8(c)
}
// Int returns the raw foreground color value as int.
func (c FgColor) Int() int {
return int(c)
}
// String returns the ANSI escape sequence for the background color.
func (c BgColor) String() string {
return fmt.Sprintf("\x1b[%dm", c)
}
// Uint8 returns the raw background color value.
func (c BgColor) Uint8() uint8 {
return uint8(c)
}
// Int returns the raw background color value as int.
func (c BgColor) Int() int {
return int(c)
}
func color256Fg(color uint8) string {
return fmt.Sprintf("\x1b[38;5;%dm", color)
}
func color256Bg(color uint8) string {
return fmt.Sprintf("\x1b[48;5;%dm", color)
}
func colorRgbFg(r, g, b uint8) string {
return fmt.Sprintf("\x1b[38;2;%d;%d;%dm", r, g, b)
}
func colorRgbBg(r, g, b uint8) string {
return fmt.Sprintf("\x1b[48;2;%d;%d;%dm", r, g, b)
}
// String returns the ANSI escape sequence for the 256-color foreground value.
func (c FgColor256) String() string { return fmt.Sprintf("\u001B[38;5;%dm", c) }
// Uint8 returns the raw 256-color foreground value.
func (c FgColor256) Uint8() uint8 { return uint8(c) }
// Int returns the raw 256-color foreground value as int.
func (c FgColor256) Int() int { return int(c) }
// String returns the ANSI escape sequence for the 256-color background value.
func (c BgColor256) String() string { return fmt.Sprintf("\u001B[48;5;%dm", c) }
// Uint8 returns the raw 256-color background value.
func (c BgColor256) Uint8() uint8 { return uint8(c) }
// Int returns the raw 256-color background value as int.
func (c BgColor256) Int() int { return int(c) }
// String returns the ANSI escape sequence for the RGB foreground value.
func (c FgColorRGB) String() string { return fmt.Sprintf("\x1b[38;2;%d;%d;%dm", c[0], c[1], c[2]) }
// Uint8 returns the raw RGB foreground components.
func (c FgColorRGB) Uint8() []uint8 { return c }
// String returns the ANSI escape sequence for the RGB background value.
func (c BgColorRGB) String() string { return fmt.Sprintf("\x1b[48;2;%d;%d;%dm", c[0], c[1], c[2]) }
// Uint8 returns the raw RGB background components.
func (c BgColorRGB) Uint8() []uint8 { return c }