FILE / ScuroNeko/Laniakea

scene_handler.go

Исходный файл и его история в репозитории.
FILE a4d70e1510d1ab6ac8c88aefa729defafbf9cde9
Files
Laniakea/scene_handler.go
T
ScuroNeko a4d70e1510 Stabilize scene session skeleton
Hide internal scene runtime methods
Refresh docs, tests, and changelog for scenes
2026-03-28 12:58:05 +00:00

144 lines
3.1 KiB
Go

package laniakea
import (
"errors"
"fmt"
"strings"
)
func (bot *Bot[T]) tryHandleScene(ctx *MsgContext) (bool, error) {
key, session, err := bot.findSceneSession(ctx)
if err != nil {
if errors.Is(err, ErrCantFindSession) || errors.Is(err, ErrMessageNil) {
return false, nil
}
return false, err
}
if session.Scene == "" {
return false, nil
}
for _, plugin := range bot.plugins {
scene, ok := plugin.scenes[session.Scene]
if !ok {
continue
}
if scene.PluginName != "" && scene.PluginName != plugin.name {
continue
}
sceneCtx := &SceneContext{
MsgContext: ctx,
sess: session,
key: key,
}
return bot.executeScene(scene, sceneCtx)
}
return false, ErrSceneNotFound
}
func (bot *Bot[T]) executeScene(scene *Scene[T], ctx *SceneContext) (bool, error) {
if ctx.MsgContext == nil || ctx.sess.Scene == "" {
return false, nil
}
text := ctx.Msg.Text
if text == "" {
text = ctx.Msg.Caption
}
text = strings.TrimSpace(text)
prefix, cmd, args := bot.parseCommand(text)
if cmd != "" {
ctx.Prefix = prefix
ctx.Text = args
ctx.Args = strings.Fields(args)
res, matched, err := scene.executeCommand(cmd, ctx, bot.dbContext)
if err != nil {
return false, err
}
if matched {
return bot.applySceneResult(scene, ctx, res)
}
}
ctx.Text = text
ctx.Args = nil
ctx.Prefix = ""
if ctx.sess.Step != "" {
res, matched, err := scene.executeStep(ctx.sess.Step, ctx, bot.dbContext)
if err != nil {
return false, err
}
if matched {
return bot.applySceneResult(scene, ctx, res)
}
}
res, matched, err := scene.executeMessage(ctx, bot.dbContext)
if err != nil {
return false, err
}
if matched {
return bot.applySceneResult(scene, ctx, res)
}
return false, nil
}
func (bot *Bot[T]) applySceneResult(scene *Scene[T], ctx *SceneContext, result SceneResult) (bool, error) {
switch result.Action {
case SceneActionStay:
if err := bot.sessionStore.Set(ctx.key, ctx.sess); err != nil {
return false, err
}
return true, nil
case SceneActionNext:
if result.Next == "" {
return false, ErrSceneStepNotFound
}
if _, ok := scene.steps[result.Next]; !ok {
return false, ErrSceneStepNotFound
}
ctx.sess.Step = result.Next
if err := bot.sessionStore.Set(ctx.key, ctx.sess); err != nil {
return false, err
}
return true, nil
case SceneActionExit:
if err := bot.sessionStore.Delete(ctx.key); err != nil {
return false, err
}
return true, nil
case SceneActionPass:
return false, nil
default:
return false, nil
}
}
func buildSceneKey(scope SceneScope, ctx *MsgContext) (string, bool) {
if ctx == nil {
return "", false
}
switch scope {
case SceneScopeUserChat:
if ctx.Msg == nil || ctx.Msg.Chat == nil || ctx.FromID == 0 {
return "", false
}
return fmt.Sprintf("user_id:%d:chat_id:%d", ctx.FromID, ctx.Msg.Chat.ID), true
case SceneScopeChat:
if ctx.Msg == nil || ctx.Msg.Chat == nil {
return "", false
}
return fmt.Sprintf("chat_id:%d", ctx.Msg.Chat.ID), true
case SceneScopeUser:
if ctx.FromID == 0 {
return "", false
}
return fmt.Sprintf("user_id:%d", ctx.FromID), true
default:
return "", false
}
}