Stabilize scene session skeleton
Hide internal scene runtime methods Refresh docs, tests, and changelog for scenes
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@@ -44,12 +44,17 @@ var (
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// ErrBindArgsUnsupportedFieldType reports that BindArgs encountered an unsupported field kind.
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ErrBindArgsUnsupportedFieldType = errors.New("bind args: unsupported field type")
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// ErrBindArgsConversion reports that BindArgs could not convert a string argument into a field type.
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ErrBindArgsConversion = errors.New("bind args: conversion failed")
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ErrCantFindSession = errors.New("can't find session for this context")
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ErrSceneNotFound = errors.New("scene not found")
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ErrSceneStepNotFound = errors.New("scene step not found")
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ErrSceneCommandNotFound = errors.New("scene command not found")
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ErrNotInScene = errors.New("not in scene")
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ErrBindArgsConversion = errors.New("bind args: conversion failed")
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// ErrCantFindSession reports that no scene session matches the current context.
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ErrCantFindSession = errors.New("can't find session for this context")
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// ErrSceneNotFound reports that the requested scene is not registered.
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ErrSceneNotFound = errors.New("scene not found")
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// ErrSceneStepNotFound reports that the requested scene step is not registered.
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ErrSceneStepNotFound = errors.New("scene step not found")
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// ErrNotInScene reports that the current context has no active scene session.
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ErrNotInScene = errors.New("not in scene")
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// ErrSceneEntryNotSet reports that a scene has no configured entry step.
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ErrSceneEntryNotSet = errors.New("scene entry step not set")
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)
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func validateMessageText(text string) error {
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