(new): webhook + payload error sentinels
(fix): polling panic ErrorEvent, nil-logger guard (refactor): inline webhook errors → sentinels, dead Runner branch (doc): Runner godoc, Error godoc, drafts cleanup
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@@ -106,9 +106,8 @@ func (p *Plugin[T]) AddScene(scene *Scene[T]) *Plugin[T] {
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return p
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}
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scene.pluginName = p.name
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scene.setPluginName(p.name)
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if _, exists := p.scenes[scene.name]; exists && p.logger != nil {
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p.logger.Warnf("scene '%s' is already registered in plugin '%s'; overwriting", scene.name, p.name)
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p.logger.Warnf("scene '%s' already registered in plugin '%s'; overwriting", scene.name, p.name)
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}
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p.scenes[scene.name] = scene
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return p
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