wip: scene sessions
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@@ -4,7 +4,9 @@ import (
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"context"
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"errors"
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"fmt"
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"maps"
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"reflect"
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"slices"
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"sort"
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"strings"
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"sync"
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@@ -102,6 +104,9 @@ type Bot[T DbContext] struct {
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l10n *L10n // Localization manager
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draftProvider *DraftProvider // Draft message builder
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sessionStore SessionStore // Session store for scene management
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sceneScopePriority []SceneScope
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updateOffsetMu sync.Mutex
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updateOffset int // Last processed update ID
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updateTypes []tgapi.UpdateType // Types of updates to fetch
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@@ -174,6 +179,9 @@ func NewBot[T any](opts *BotOpts) (*Bot[T], error) {
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extraLoggers: make([]*slog.Logger, 0),
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l10n: &L10n{},
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draftProvider: NewRandomDraftProvider(api),
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sessionStore: NewMemorySessionStore(),
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sceneScopePriority: []SceneScope{SceneScopeUserChat, SceneScopeChat, SceneScopeUser},
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}
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// Add API and Uploader loggers to extraLoggers for unified output
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@@ -334,6 +342,34 @@ func (bot *Bot[T]) SetDraftProvider(p *DraftProvider) *Bot[T] {
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bot.draftProvider = p
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return bot
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}
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func (bot *Bot[T]) GetDraftProvider() *DraftProvider {
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return bot.draftProvider
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}
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func (bot *Bot[T]) SetSettionStore(store SessionStore) *Bot[T] {
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bot.sessionStore = store
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return bot
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}
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func (bot *Bot[T]) GetSessionStore() SessionStore {
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return bot.sessionStore
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}
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func (bot *Bot[T]) SetSceneScopePriority(priority []SceneScope) *Bot[T] {
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newPriority := make([]SceneScope, 0, 3)
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for _, scope := range priority {
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if slices.Index(newPriority, scope) >= 0 {
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bot.logger.Warnln(fmt.Sprintf("duplicate scope %v in scene scope priority; ignoring duplicates", scope))
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continue
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}
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newPriority = append(newPriority, scope)
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}
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if len(newPriority) == 0 || len(newPriority) > 3 {
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bot.logger.Warnln("scene scope priority must have 1 to 3 scopes; ignoring invalid input")
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return bot
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}
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bot.sceneScopePriority = append([]SceneScope(nil), newPriority...)
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return bot
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}
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// DatabaseContext injects a database context into the bot.
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// This context is accessible to plugins and middleware via GetDBContext().
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@@ -668,7 +704,7 @@ func (bot *Bot[T]) RunWithContext(ctx context.Context) error {
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for update := range bot.updateQueue {
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u := update // capture loop variable
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pool.Submit(func() {
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bot.handle(u)
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bot.handle(ctx, u)
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})
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}
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pool.Stop() // Wait for all tasks to complete and stop the pool
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@@ -759,9 +795,7 @@ func clonePlugin[T DbContext](p *Plugin[T]) Plugin[T] {
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for name, command := range p.payloads {
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cloned.payloads[name] = cloneCommand(command)
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}
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for t, handler := range p.handlers {
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cloned.handlers[t] = handler
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}
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maps.Copy(cloned.handlers, p.handlers)
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return cloned
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}
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